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We are CORE PEGA Training service providers since
its origin in the industry, we deliver certification cum job oriented training
by Senior PEGA working professionals
Currently we are starting PEGA 6.2 training (Latest
release version of PEGA) by 5+ years of real time Industry working professional and
our Instructor has trained more then 300+ students from US.
Your course includes :-
- Standard PEGA 6.2 software (32
bit or 64 bit)
- Certification based study
material
- Real time Hands on training
- Assignments on PEGA Tool for
practice & perfection
PEGA 6.2 Course Contents are as follows:-
PEGA 6.2 Course Curriculum
1. Creating Operator Id
2. Creating Access Group.
3. Creating Application.
4. Creating Rule Set
5. Creating Rule Set Version
Class Structures & Hierarchy Design
- Reusability and Hierarchy Design
- Define reusability and its
impact on application design
- Describe the difference between
a framework layer and an implementation layer
- Design and create an
organizational structure comprised of an organization, divisions, and
business units·
- Understand the concept and
benefits of building on a framework layer
- Design and implement a reusable
class structure with appropriate top level classes, class
- groups and work classes
- Classes and Class Groups/Work
Pools
- Create classes and class groups
- Understand the purpose of a
class group and its relation to the application’s database and
- a user’s work pool
- Describe the difference between
abstract and concrete classes
- Understand the difference
between pattern and directed inheritance
A) Flow Design
- Design, build and test a
multi-process flow
- Describe how a flow can support
reusability
- Call one flow from another flow
using SmartShapes and activities
- Design and implement a screen
flow
- Understand how to divide a large flow into several
smaller flows
Flow Actions:
- Define and create flow action
rules
- Describe various methods used
to define HTML in a flow action
- Understand how to use and
modify standard flow actions
- Activity Concepts
- Define how and where activities
are used in flows
- List some of the standard
activities and where they are used
- Identify standard methods and
other keywords
- Describe the purpose of
iterations, preconditions and transitions
- Describe how to call an
activity from a separate activity
- Pass parameters between
activities
- Step Pages
- Understand the purpose of the
Pages and Classes tab and the relationship to the step page
- Understand when to use a step
page and its scope
- Understand when to use a
primary page and its scope
- Methods
- Understand the behavior of
Page-*, Obj-* and Property-Set methods
- Testing Activities
- Run an activity from the rule
form
- Understand when to create a
temporary test page
- Explain which tools can be used
to test activities
- Using the Clipboard and tracer
- Validation
a) Identify the correct class in which a property should be
defined
b) Identify and describe the standard property prefixes
c) Describe the property modes that can be selected in a property
rule
d) Understand the difference between the single, list and group
type for the value and page
modes
e) Define an embedded page
f) Name the syntax used to reference pages and properties
g) Define a property that prompts a user to select a value
B) Models
- Define models to initialize
data
- Define how different HTML rule
types are used to construct the user interface:
- Harness
- Section
- Flow Action
- User Interface
- Identify the standard harnesses
and their functions
- Describe how sections can be
embedded in other HTML rule types
- Use the Rules Inspector to
identify HTML rule types and properties
- Understand the benefit of
automatically generating HTML and the consequences of over riding this feature
- Use flow action rules to build
portions of the user interface
- Assigning
work/Wor
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